A feeling always urges acting. When you stop, think, and agree with the feeling that something needs to be done, you need a game plan. Here’s one.
Even this primitive game plan has merit. How? Four ways.
- It is goal driven.
- Moving rocks is hard work; hard work reduces energy; the energy of mad, bad, sad feelings is what gets you acting too quickly and without a game plan.
- It accomplishes a task of some sort; maybe the cave man is clearing a field, building a wall or a house.
- It seems to have no violent intent. Of course, cave man could be stock piling rocks to hit a neighbor over the head, but lets assume that would only be done in the interest of self-defense.
Three ingredients assure winning game plans:
- Knowing the opposition
- Knowing your strengths and weaknesses
- Developing multiple action options
View original post 945 more words